LET YOUR SLIPPER TALK.
Hold the sandal, pull down, then release to throw upward.
1GRAB THE SANDAL
Start your drag on the sandal at the bottom. Tapping alone does not throw.
2PULL DOWN TO AIM
Pull fully down for power. Drag left to aim right, and right to aim left. Lead a moving target.
3RELEASE & REPEAT
Release to throw. Wait for that sandal to return before throwing again.
BLUE FACE. GOLD CENTER.
The whole blue face oval counts. The gold center adds 75 points; the nose is not required. Rising and falling shoes can hit. Translucent RETURNING shoes cannot score again.
PICK YOUR ARC
FLAT ARC is faster. HIGH ARC travels over microphones and guards, but needs more lead. LEATHER and FLIP-FLOP have the same power.
KEYBOARD & SHORTCUTS
- ← →
- Adjust aim
- Space / Enter
- Hold to charge, release to throw
- L
- Switch arc
- W
- Switch sandal / heel in stage 7
- Esc
- Pause / resume
TWO GOALS. ONE CLEAR.
Complete the stage objective AND its minimum Aim Score before your sandals run out. Extra hits can make up missing points. Retry restores the full supply.
YOUR STAGE TARGETS| STAGE | SANDALS | MIN. AIM SCORE |
|---|
MICS & BODYGUARDS
Use HIGH ARC to pass overhead, or knock cardboard guards down. Guard hits do not count as face hits.
WOOD PANELS
In stage 6, break both boards before hitting the face. The remaining board moves to cover him.
GLASS
In stage 7, use a HIGH HEEL to break the glass, then switch back to a sandal. Two heels are supplied separately.
MAKE EVERY THROW COUNT.
Start with reliable center hits. Add wall or ceiling banks when you can land them consistently.
FACE HIT100
GOLD CENTER175
BANK SHOT200
BANK + CENTER275
Points above are before streak bonuses. A bank doubles the base score, not every bonus.
KEEP THE STREAK ALIVE
Land consecutive face hits less than 3.3 seconds apart. Each next hit adds 25 more points, up to +100 per hit. A missed or blocked throw breaks the streak.
Breaking defenses also earns Aim Score, but armor and prop hits do not count as face hits. Rage adds 10 total-score points per landed sandal after a genuine clear.